![]() Improved enumeration of DXGI outputs on systems with multiple GPUs.Improved usage of some VK_EXT_extended_dynamic_state3 features to avoid hitting slow paths on some drivers.This fixes Total War: Shogun 2 running out of address space when using the D3D9 renderer. D3D9 StateBlocks now only allocate memory for the parts that are actually used.Fixed Vulkan validation errors caused by 0x0 sized clears in D3D9.Fixed Vulkan validation errors caused by incorrect layout tracking when enabling feedback loops for a texture.Fixed an issue wherein threads were not properly destroyed.This fixes in-game videos in Jade Empire ( #3182) and Sid Meier's Pirates ( #3189) (PR #3342) Fixed a regression when rendering YUY2 or UYUY texture formats.Warnings about unknown interfaces being queried via QueryInterface will only be logged once in order to avoid growing log files indefinitely in some games.When filing bug reports, users are encouraged to upload the full Proton log. Note that log file creation can be re-enabled by setting the environment variable DXVK_LOG_PATH to a valid path. When running on Proton or plain Wine, DXVK will no longer create log files by default and instead only write log messages to the console using wine-specific functionality, in order to avoid creating unnecessary extra files. It will however come with a noticable performance hit.Īdditionally, overall behaviour of D3D9 swap chains was improved and the d3d9.noExplicitFrontBuffer option was removed. This improves compatibility with game launchers, particularly those based on Microsoft's WPF toolkit, and some visual novels. D3D9 Partial PresentationĭXVK now supports presenting to parts of a window by copying the contents of the backbuffer to system memory and then drawing them into the window on the CPU. This is achieved by importing the Vulkan device and resource handles from vkd3d-proton into DXVK, and otherwise uses DXVK's existing D3D11 implementation.Ī vkd3d-proton build as of 26c4fed or later is required for this to work. New Hero units inspire your men and carve through the enemy.In order to enable D3D12 support in recent Unity Engine titles such as Lego Builder's Journey, this release introduces support for creating D3D11 devices from a D3D12 device using D3D11On12CreateDevice, as well as the basic ID3D11On12Device interface.New Multi-stage Sieges - scaling the walls is only the beginning!.New RPG skills and experience for your Generals and Agents.Then join epic online battles with up to 8 players and lead your online army to glory in special campaigns. BATTLE ONLINE and experience the main campaign in two-player mode.Use fire and siege tactics, spies and assassins to adapt to the ever-changing conditions on the battlefield and throughout your kingdom. SCHEME according to the "Art of War" by Sun Tzu.Wield economic, political, and military power to amass wealth, armies, and influence. BUILD your kingdom on the inviting and turn-based campaign map.Lead vast armies of samurai and fleets of giant warships into breathtaking real-time battles. CONQUER the islands of Japan in the 16th century.Analysing this ancient text enabled the Creative Assembly to implement easy to understand yet deep strategical gameplay. Featuring a brand new AI system inspired by the scriptures that influenced Japanese warfare, the millennia old Chinese “Art of War”, the Creative Assembly brings the wisdom of Master Sun Tsu to Total War: SHOGUN 2. Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War. Take on the role of one Daimyo, the clan leader, and use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun – the undisputed ruler of a pacified nation.Only one will rise above all to win the heart of a nation as the new shogun.The others will die by his sword. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. The country, once ruled by a unified government, is now split into many warring clans. It is the middle of the 16th Century in Feudal Japan. In the darkest age of Japan, endless war leaves a country divided.
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